![]() ![]() Try to avoid touching it as the force knocks you outside the Light Crystal's life-giving reach. When it lands on the ground it'll unleash a nasty purple shockwave stretching out across the floor.Īim down and time your jump to clear the wave as it passes by. The Jump Guardian will often generate an impenetrable force field around itself, if it does so remain locked on and watch for its next leap. Keep the creature in your sights as it roams about the arena, watch your radar if it jumps out of view. Stay where you are within the safe zone and make sure your strafing doesn't draw you outside the field. This deluxe Warrior Ing possesses unnatural jumping abilities thanks to the Space Jump Boots. Jump shockwave, Dimensional-rift beams, Force field Upon blowing the creature's head off the rest of it will perish, before the Ing parasite gives up the ghost and rewards you with your lost Morph Ball Bomb ability. Repeat this a few more times to finish the monstrosity off. Strafe around to the head and open on it with a Charge Beam shot, you'll now inflict critical damage.Įventually the creature will recover and carry on roving around the arena deploying bombs, just target the tail again and disable it to make the head vulnerable. This is your cue to make a striking blow. ![]() As it does the head will reel back and emit a spout of purple plasma. Eventually the Bomb Guardian will stop moving and the tail ceases fire. ![]() Keep strafing around the opposite direction the creature is turning to get a clear shot. Open up on the tail when in range, you'll know you've scored a hit when the creature flashes bright yellow. Target the tail and try to get behind the creature for a clear shot. Keep away from the head as well, those pincers aren't just for decoration. As it wanders around the arena the head will occasionally reel back and launch a single homing bomb or several spread bombs all over the area, so keep your eyes open. Keep well back from the creature as it'll be constantly dropping bombs in its wake. This Ing-controlled Alpha Sandigger loses its tail head in favour of a Morph Ball Bomb-launcher. Unload everything you've got into the monster to finish it off, upon yielding it'll give up the precious Energy Transfer Module, something very valuable indeed. Just keep your distance and dance around the target to keep safe. Keep strafing immediately after the blast in anticipation of its lunge attack, as you don't want to be on the receiving end of it (especially on Hard/Hypermode). So keep your distance and keep strafing to avoid its purple breath of death. Like my old manager used to say, the best place to be during a fight is not there. The Splinter will only use two forms of attack, it'll first begin with a charged energy blast before lunging straight at you. Stay well back and keep the target locked on at all times. It'll spend most of its time in the center of the room, pacing back and forth before striking. Above all else keep your distance from this nasty fiend. ![]()
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